Project::OSiRiON
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News

Release 0.2.1
2012-01-22 by Ingar

A new release looks like the best way to celebrate the return of our domain name. Project::OSiRiON 0.2.1 is now available from the download page. This build includes imvproved lighting, game world updates and single player save games. The list of changes can be found in the forum announcement.

osirion.org domain back up
2012-01-20 by Ingar

After a nasty case of expired domain name we finally got our osirion.org back. The site, the forum, the wiki and the SVN repository are all available again.

Release 0.2.0-svn1010
2011-08-06 by Ingar

A new build has been long overdue, but today we present to you build 0.2.0-svn1010. This build offers more bling, more collision and more universe! The list of changes can be found in the forum thread, downloads can be found on the download page.

Server maintenance
2011-05-12 by Ingar

Even servers sometimes need love and attention: tomorrow may 13, the server running osirion.org will be receiving updates and maintenance during which the site, the game server and the subversion repository will be unavailable.

Release 0.2.0-svn936
2011-03-31 by Ingar

The latest build Expanding Molecules is now available from the download page. This build fixes a number of issues with submodel instancing and includes a lot of updates for the game universe and the 3d models. You can post your comments in this forum thread.

There is also the new Project::OSiRiON wiki, eventually it will contain all information about the engine and the official game universe, but there's still a lot of work to be done.

Tracker operational
2011-03-29 by Ingar

Most of the outstanding bugs and issues have now found their way to the tracker. To give everything a more consistent look, I edited the default flyspry theme to match the main site.

The tracker will be used as an instrument to guide development and the roadmap can give you an idea of the current state of the project.

Update
2011-02-14 by Ingar

The windows package did not include OpenAL32.dll, which would cause an error message on windows computers that do not have OpenAL installed. I added the missing DLL and replaced the packages in the downloads section.

Release 0.2.0-svn910
2011-02-12 by Ingar

After a struggle with the bullet physics library, Project::OSiRiON is now equipped with full mesh collision support. The latest release has been dubbed Bouncing Betty, and is no longer network-compatible with the previous release. The build for 64bit windows has also been resurrected, I intend to keep it supported from here on.

New website under development
2011-01-09 by Ingar

Thorn arranged the osirion.org domain and provided server space to run a dedicated website with forums and a bug tracker for our beloved Project::OSiRiON. Right now everything is still in the under construction phase, but I am confident we can grow out of that soon.

Release svn-740
2010-09-26 by Ingar

There is a new development release available, based on SVN revision 740. This release brings trade to the universe.

About

Project::OSiRiON is a free space trading and combat simulation under development. Its goal is to create an immersive universe with open gameplay inspired by classic titles such as Privateer and Freelancer.

Project::OSiRiON logo

The engine is written from scratch in C++ and uses SDL, OpenGL, OpenAL, libjpeg, libpng, zlib and the Bullet physics library. It is a work in progress and evolves with the game as required.

The basic components are already in place: players can start a single-player game, or join a network server. They can purchase a ship and explore the universe and can even earn some cash trading cargo. Other important parts are still missing: games can not be saved and there are no weapon nor combat features.

The game aims to be fully customizable. Common and easy to edit file formats make it trivial to change most of the game settings and world definitions.

Packages of the latest development build are available for windows and linux.

IRC

The official IRC channel is #osirion on the FreeNode IRC network.